If you attack with Dreadmaw and your opponent blocks it with Blightbeetle which has protection from green, how does this combat work? For the most part, it works just like any combat. When your creature has trample, you start by assigning the damage it will deal to each of the creatures blocking it, in the order you chose when the block was made.
Each creature must be dealt at least lethal damage before moving to the next one. In our scenario, you assign 1 damage to the Blightbeetle to kill it and then 5 to your opponent. Then the damage is dealt, but protection kicks in and prevents the damage to the beetle. The lethal damage still needs to be assigned , but protection prevents the damage from actually hurting the protected creature. The short answer here is yes. Protection from black, for example, will prevent all damage dealt by black creatures and spells to whatever has that protection.
Deathtouch means that any amount of damage counts as lethal damage. Protection also prevents the life you gain from lifelink abilities. Prevention effects like protection will effectively negate both the life gain from lifelink and the insta-kill effect of deathtouch.
So what is the board wipe in question doing? I talked about a lot of things that protection stops, but what kind of things does it not stop? Here are a few cool ways to get around various protection abilities:.
Protection has been around for a very long time. There are well over cards that have used the mechanic in the last 28 years. This is because board wipes do not target creatures for removal, nor do they deal damage to creatures to destroy them.
So, for example, protection from white does not stop Wrath of God. If I cast Wrath of God, all my protection from white creatures will be destroyed. However, suppose I cast a wrath card like Anger of the Gods instead, which does deal damage. In that case, creatures with protection from red or protection from sorceries will not be destroyed. This is because the Anger of the Gods damage is prevented. Protection is great against deathtouch. This is because a creature with protection prevents all damage dealt to it by the deathtouch creature.
I can block it with Karmic Guide , which has protection from black. Protection is similarly strong against lifelink. Because lifelink gives a player life equal to the damage their creature deals, protection disables it. Suppose attack with Arcbound Mouser , a lifelink creature with mana value 1. My opponent blocks it with Haktos the Unscarred , which has protection from mana value 1.
This is some good evasion and removal defense, as well as a helpful stats buff. This is a great combo, as it buffs up your creatures, plus as any planeswalkers you might have.
You can even use it to proliferate poison counters for infect too. An astonishingly good commander, Animar, Soul of Elements is what you play when you want to play creatures. Obviously, Animar is a great way to cheat high-cost high-impact creatures into play, as well as being a huge beater itself.
This great card does three things, and firstly stops your life total changing for that duration. Spirit Mantle makes your creature unblockable, and immune to any combat damage. In decks like Voltron or Bogles, this is incredible. Not only that, but Spirit Mantle saves your creature from any creature abilities too.
Phyrexian Crusader is one of those cards that can singlehandedly end the game. The infect, however, really shines. Against decks whose colors it has protection from, Phyrexian Crusader can easily end the game in only a few attacks.
Protection on non-creature permanents is always interesting and Geyadrone Dihada is no exception. This makes for a great defensive ability, with Dihada having protection from permanents with corruption counters on them. And her first two abilities put corruption counters on cards. Protection shows up mostly on creature cards, but any permanent or player can have protection. Some cards have protection from certain creature types Baneslayer Angel , protection from a card type Emrakul, the Promised End , or even protection from certain converted mana costs Mistmeadow Skulk.
Runed Halo gives us protection from whatever card we name! True-Name Nemesis is a special case, because it has protection from a chosen player. However, the rules clarify that this wording creates a special kind of protection which applies to all objects controlled by the chosen player.
If our opponent blocks with a Grizzly Bears , then we use Liquimetal Coating to turn the Bears into an Artifact, our creature will still be blocked by the Bears because that block was declared before the Bears became an artifact. What we can do, however, is cast Damnation to kill it. If a target is no longer legal, the spell will no longer effect that target. For example, if an opponent casts Fatal Push targeting our Goblin Piledriver , that spell will go onto the stack successfully because our Piledriver is a legal target.
If we then use Blind Seer to turn that Fatal Push blue, the Push will fail to resolve because Goblin Piledriver has protection from blue and is therefore no longer a valid target.
Abilities are handled very similarly, but an ability by itself does not have the qualities that protection looks for.
If the quality is a card type, subtype, or supertype, the ability applies to sources that are permanents with that card type, subtype, or supertype and to any sources not on the battlefield that are of that card type, subtype, or supertype. This is an exception to rule Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B].
If an effect causes an object with such an ability to lose protection from [quality A], for example, that object would still have protection from [quality B], [quality C], and so on. It behaves as multiple separate protection abilities. All damage that would be dealt to such a permanent or player is prevented. If the creature has other instances of protection from the same quality, those instances affect Auras as normal.
If the creature has other instances of protection from the same quality, those instances affect attached permanents as normal. Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic. Bury Landhome Substance. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale.
Cancel Save. Universal Conquest Wiki. Protection from [quality] This can't be blocked, targeted, dealt damage, enchanted, or equipped by anything [quality]. Prismatic Boon , Ward of Lights. Angelic Curator , Yavimaya Scion. Shoreline Raider , Tsabo Tavoc [a].
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