Where is celebi in pokemon diamond




















We recommend the Nature, based on combined Base Stats. Celebi is a Psychic and Grass Type pokemon. Last updated 1 week ago on November 4, by RankedBoost.

Best Held Items Meadow Plate. Mind Plate. Miracle Seed. Odd Incense. Rose Incense. Twisted Spoon. Natural Cure. Navigate this Celebi Guide using the links below. Evolution Chart subject. Locations List subject. Damage Types 4. What pokemon is Celebi Weak Against?

Tier Pokemon S. Tyranitar ROCK. What pokemon is Celebi Strong Against? Moves Affected by this Highlighted in Red Text. Celebi Lv Up Moves. Celebi TM Moves. Celebi Level Up Moves. Lvl Move Desc 1 Confusion.

Heal Bell. Magical Leaf. Baton Pass. Ancient Power. Life Dew. Leech Seed. Future Sight. Healing Wish. Leaf Storm. Perish Song. Calm Mind. Sunny Day. Hyper Beam. Light Screen. Rain Dance. The guy obviously cheated. Celebi does not evolve. In Generations , Celebi has a base experience yield of In Generation 2, Celebi has a base Friendship value of Grass and trees flourish in the forests in which it has appeared.

When the player and partner are sent to the future by Dusknoir, the player, partner, and Grovyle work together to get back to the past. Celebi has been referred to as a forest deity. This is how I obtained mine and of course…you can do absolutly anything on it. Inside awaits a rough, uncut, and unpolished diamond. An Algordanza memorial diamond made from animal cremains. Some customers take the rough gem, but many opt to have their memorial diamonds cut, faceted, and polished by a jeweler in Switzerland.

Go to Castelia City. It is the big city that you can reach by boat from Virbank City. It is the only place in the game where you can get Eevee.

Include your email address to get a message when this question is answered. You may also be able to acquire Celebi by trading for it. Get an Eevee. In Platinum just talk to her. Get a Vaporeon. The user faints. A storm of sharp leaves is whipped up. The user attacks the foe with a pulsing blast of water. The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned.

The user intensifies the sun for five turns, powering up Fire-type moves. The foe is attacked with a powerful beam. A wondrous wall of light is put up to suppress damage from special attacks for five turns.

It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water- type moves. A nutrient-draining attack. A full-power attack that grows more powerful the less the user likes its Trainer.

A two-turn attack. A full-power attack that grows more powerful the more the user likes its Trainer. The foe is hit by a strong telekinetic force. The user hurls a shadowy blob at the foe.

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. A wondrous wall of light is put up to suppress damage from physical attacks for five turns. The user strikes the foe with a quick jolt of electricity. A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. The user confounds the foe with speed, then slashes.

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. The user attacks with a secret power. The user goes to sleep for two turns. The user employs its psychic power to exchange abilities with the foe. The user draws power from nature and fires it at the foe. The user flings its held item at the foe to attack.

The user fires a concentrated bundle of electricity. The user endures any attack with at least 1 HP. The foe is attacked with powdery scales blown by wind. The user charges at the foe using every bit of its power. The user flashes a light that cuts the foe's accuracy. A weak electric charge is launched at the foe. A frenetic dance to uplift the fighting spirit. The user lays a trap of levitating stones around the foe.

The user hypnotizes itself into copying any stat change made by the foe. While it is asleep, the user randomly uses one of the moves it knows.

An attack that works only on a sleeping foe. The user snares the foe with grass and trips it. The user enrages the foe into confusion. The user makes a copy of itself using some of its HP. The foe is cut with a scythe or a claw. This move enables the user to attack first. The user catches the foe off guard and swaps the foe's held item with its own.

The user focuses its willpower to its head and rams the foe. A move that boosts the power of the ally's attack in a Double Battle. This move can be used only after the user has used all the other moves it knows in the battle.

An attack that can be used only if the user is asleep. The user restores its own HP. The user attacks in an uproar for two to five turns. The user makes the ground under the foe erupt with power. The user hurls mud in the foe's face to inflict damage and lower its accuracy.

The user slams a barrage of hard- shelled seeds down on the foe from above. The user attacks with a sinister beam of light. A seed that causes worry is planted on the foe.



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