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Explore Wikis Community Central. Register Don't have an account? Squeal of Fortune — Extra Spins. View source. History Talk 0. This official news post is copied verbatim from the RuneScape website. The temptation to spend is always present and it shouldn't be. The question Jagex is tackling now is, how does it regain the trust of players who've become disenchanted with its implementation of monetisation?
Jagex's answer is a willingness to experiment with both its live events and monetisation methods, with the goal of evolving beyond the current loot box system to one that is more appealing to players. This will also include revitalising and reworking older forms of monetisation, such as Solomon's General Store, over the coming years. Matt Casey said the aim of restructuring the monetisation with RuneScape is: "We want players to feel any content they paid for is done in a generous way, represents good value for money, and we want to be transparent with those systems.
If you play RuneScape, then you will have noticed the first of these experiments has already occurred. The difference being that, rather than having the event occur over the actual weekend, each player was instead given an allotted 36 hours of double XP to use throughout this week. This innovation, according to Casey, received a positive response from the community: "We got the right balance of players who wanted to min max it and not lose out, but, at the same time, feel like they have the choice of when to play.
This observation is certainly true; a large percentage of RuneScape players have been playing for five to 10 years and, as their lives become more complicated, the time they have for playing RuneScape dwindles. The re-imagining of the Double XP weekend allowed these players to take advantage of the event's bonuses without having to schedule their life around RuneScape, preventing what was meant to be a fun event from becoming an inconvenience.
The riskier experiment, however, was Count Yakula's Yak Track. As mentioned, the game's previous attempt at a battle pass-like system, RunePass, wasn't well received by players, leading to feedback from both the player community and internally at Jagex that helped play a major role in the creation of Yak Track. This was the right decision because, compared to RunePass, Yak Track is clearly the superior event in terms of both the rewards on offer and, most importantly, the tasks you complete to earn them.
Unlike RunePass, where each player was given a series of daily tasks depending on which track they were on, each tier in the Yak Track has two dedicated tasks for you to pick from. These can either be skill-based tasks, which scale to your level in that particular skill, or an activity task, like picking cabbages near Port Sarim.
This change ensures the Yak Track feels like a new piece of content, rather than just an extension of the daily challenges, especially since many of the tasks can take multiple hours to complete. Other alterations, such as a wider variety of rewards, extending the length of the event from two weeks to six, and ensuring Premier Club members receive the premium track for free, have also helped it feel like a unique event instead of an encore of RunePass.
The Live Ops team also used Yak Track as an opportunity to release an experimental update to Treasure Hunter that let players see the content of some loot boxes before buying them.
Casey described it as "a new feature that's much more transparent, where players can still use their daily keys if they want to and they can still earn the same type of rewards, but it's a much more open system that increases the amount of player control and choice", and insists there's "still an amount of randomisation in the prizes selected around them, then if you use a key, you'll receive one of the prizes randomly, but you'll be able to see what they are, so if you see something you really want, you'll be able to go after it and get it".
While this new features does give players an additional advantage when using Treasure Hunter, there will always be voices within the community that call for the removal of the loot box system entirely. It's highly unlikely, however, that Jagex will pull Treasure Hunter from RuneScape due to the revenue it provides. What Casey did tell Eurogamer though is the Live Ops team plans to run a number of tests throughout to help "find the right balance and the right kind of mechanics" as part of their commitment to "evolving our model, moving away from a standard loot crate system".
Aside from monetisation, another issue that plagued RuneScape throughout the late summer and early autumn months of was a lack of content. Outside the release of The Land Out of Time, the majority of updates RuneScape experienced before November were focused around improving the game's quality of life, such as Bank Placeholders and the Slayer Collection Log.
Only three quests were released this year, and the planned Weapon Diversity update was unfortunately cancelled. Weapon Diversity was a modernisation project in a similar vein to the Mining and Smithing rework, which was released at the beginning of When asked about the project's cancellation by Eurogamer at RuneFest , lead designer David Osborne explained: "It was meant to bring diversity to weapons so it feels different to have short swords, than it did to have a whip and it wasn't doing that as well as it should.
I'm glad I'm part of a game that decided, 'No, we're going to cancel that. We currently live in an era where some developers release content in games that contains multiple issues, which are slowly fixed via patches after their release. It's refreshing to see Jagex decided against releasing an update it believed wasn't performing to the correct standard.
The unintentional problem, however, was there wasn't anything to replace Weapon Diversity in the schedule. As Osborne said: "We cancelled that [Weapon Diversity] and it left a hole. What we need to get better at is having updates contingency. This content drought was brought to an end with the release of the Ranch Out of Time feature, and both the Farming and Herblore skills being raised to level , at the end of November. RuneScape also promises to start off strong with the release of its 28th skill, Archaeology, in January, which looks perfect for Gielinor lore nerds like myself.
Yet, to ensure this content black hole doesn't happen again, Jagex plans to temporarily increase the size of the RuneScape development team. The remastering subteam will begin with a rework of Managing Miscellenia, while the quest subteam will work on an Azzanadra quest.
The news of the quest subteam is especially welcome. For many players, the variety of quests available in RuneScape is one of the main reasons why they keep playing.
You can join the rebellion against the vampyric lords in Morytania, uncover the secrets of the Elven race or find out why the penguins are acting suspiciously. There are even multiple murder mystery quests, including Murder Mystery, released in , and The Needle Skips. Quest development has slowed in the last couple of years, with four being released in and six in , leaving the questers of RuneScape wanting.
Hopefully the new quest subteam will create a new range of exciting quests, continuing the subversive, yet engaging, tone the game is known for. Jagex hasn't, however, just created a selection of new subteams.
It's also increased the resources of all its major teams. Ryan Ward, executive producer for RuneScape, explained to Eurogamer: "We added resources to each of the teams and we actually had our teams focused on three different core areas: Live Ops, the Episodic Content and the Core Experiences.
The hope is these additional resources should not only help increase the flow of content, but also support the experimentations with monetisation and Jagex's short-term goal, as Ward described it, of having the "players experience and see the real direct and deliberate changes and that we're in this regular cadence of feedback".
This also signals an increased focus on communication with players, in both the terms of player protection and listening to feedback. The challenges awaiting RuneScape and Jagex in lie in how it develops its approach to monetisation and its efforts to regain the trust of its community. Personally, I'm optimistic about the future of RuneScape, as the foundation for these goals already appears to have been set. The creation of the subteams and additional resources for the pre-existing teams should hopefully ensure players in don't experience a drop in content, while also helping new updates, such as Archaeology and the promised Elder God Wars dungeon, reach their full potential.
If a player joins the Premier Club and purchases a silver or gold package, the player will be granted one additional spin each day as long as the player remains signed up as a Premier Club member. This amounts to 3 spins a day, as opposed to 2 spins a day for players who are only members. Most items are deposited directly into the players bank; however, experience boosting items such as XP lamps or any pendant of skill are placed in the player's inventory.
If a lamp or pendant is won and one's inventory is full, or another prize is won and one's bank is full, the player will be unable to claim the prize. Exiting the Squeal of Fortune interface and clearing an item will allow a player to claim the prize upon re-entering the Squeal of Fortune interface.
All items found in the rare section can be found in the very rare section as well with the exception of a Large XP lamp. Just as the large lamp is the only item from the rare section not able to be in the very rare section, the Huge XP lamp cannot be found in the rare section. Every item on the Squeal of Fortune except for double spin tickets and money pouches has the option to be converted into a predetermined amount of coins.
Items exclusive to the wheel convert into a set amount of coins with price increasing with rarity. The main controversy over the Squeal of Fortune is that it is considered to be a form of real world trading by a number of players, due to the fact that many items from the Squeal of Fortune either have a significant gold or xp value.
However, Jagex's official stance on the rule is that real world trading is only an offence when it involves a third party. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.
Explore Wikis Community Central. Register Don't have an account? Squeal of Fortune. View source. History Talk Do you like this video? Play Sound. For the emote, see Twirl.
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